The Maker Movement is a relatively new trend based on old school traditions in which the philosophy of doing, building, and creating prevails over just simply buying. Instead the Maker Culture encourages individuals to be creative, and create their own devices, toys, etc. The impulse to create, design, and make things is an innate characteristic within humans, as can be seen as far back as the Stone Age, where individuals used materials from their environment to make tools for solving the problems they were faced with. However, the Maker Movement is not simply about making, it’s more about making meaning out of materials. Makerspaces, Fab Labs, Hackerspaces and the like are popping up everywhere worldwide, from large spaces to “pop-up” mobile makerspaces they can be found in school libraries, public libraries, museums, storefronts, and beyond. So exactly what is a Makerspace, Fab Lab, Hackerspace and the like? These spaces are places where individuals can be creative, explore, discover, design, build, create, and communicate and collaborate with others. Quite simply put these spaces are providing the type of learning environment that cultivates and strengthens 21st Century skills:
Critical Thinking and Problem-Solving
Makerspaces and the like may be designed for specific age audiences or they may be open to all ages from preschoolers to Senior Citzens. These spaces may contain a variety of maker equipment including 3D printers, laser cutters, CNC machines, soldering irons, sewing machines, electronic kits, arts and crafts supplies, household tools, audio and visual equipment, computers, wood cutting tools, recyclable materials for building such as cardboard, and more… What a Makerspace contains, and what it has the ability to promote is endless. There are no limitations aside from budgets, and the creative minds who establish the space, and those that frequent that space.
Educational Makerspaces (EM) and maker education (ME) have the potential to transform education both in formal and informal learning environments. Makerspaces within school settings provide a learning environment that promotes 21st Century skills, is aligned with the learning goals of the Next Generation Science Standards (NGSS), and Common Core State Standards (CCSS). Additionally, Makerspaces and the like are aligned with President Obama’s Nation of Makers Initiative Digital Promise and Maker Ed have launched “Maker Promise“.
If your school, public library, organization is considering diving into the Maker Movement the following are great resources for helping you in your research to design, build, and sustain your Makerspace, Fab Lab, Hackerspace, etc.
Maker Ed Resources
Makerspace Playbook (free PDF download)
Makers: The New Industrial Revolution – book by Chris Anderson
Maker: Documentary movie on Makers
Makerspaces Worldwide (list)
Tinkering: Kids Learn by Making Stuff – book by Curt Gabrielson
The Art of Tinkering book by Karen Wilkinson & Mike Petrich
CTE Makeover Change (grants for Makerspaces)
3 Key Qualities for a School Makerspace – Article in Makezine by Parker Thomas.
Making Thinking Visible: How to Promote Engagement, Understanding, and Independence for All Learners– book by Richhart, Church, & Morrison.
Creating Innovators: The Making of Young People Who Will Change the World – book by Tony Wagner.
Out of Our Minds: Learning to be Creative – book by Sir Ken Robinson.
Beautiful Stuff! Learning with Found Materials– book by Cathy Weisman Topal and Lealla Gandini
Maker Dad – book by Mark Frauenfelder
Tinkerlab: A Hands-On Guide For Little Inventors -book by Rachelle Doorley.
Designs for Living and Learning: Transforming Early Childhood Environments book by Deb Curtis and Margie Carter
Loose Parts: Inspiring Play in Young Children– book by by Lisa Daly Miriam Beloglovsky
If your school, library, or organization is in need of “Maker Ed, Makerspace” professional staff development in the form of workshops, institutes, keynotes, conference breakouts, etc. Dr. Diana Wehrell-Grabowski has designed a series of Maker Movement/ Maker Education/ Science, Technology, Engineering, and Math (STEM), and STEAM (add the Arts to STEM) training/workshop sessions that will help you to create a maker mindset within your school, library, etc. as well as establishing and sustaining your Makerspace. Workshops are: hands-on-minds-on, engaging, incorporate 21st Century skills and Design Thinking, Engineering Design Process, and use affordable and user-friendly forms of technology. Workshops are available throughout the nation and world, year-round, including weekends. Additionally, Diana can custom-design a “Maker” session that fits the specific goals of your institution. For a limited time, Dr. Diana Wehrell-Grabowski will adjust/modify consulting fees related to “Maker Movement Sessions” to accommodate limited budgets non-profit institutions may have. Contact Diana on the Contact Page to discuss your training needs, and get a quote.
Maker Ed & Science, Technology, Engineering, Art, and Math (STEAM) Trainings
Building Maker Mindsets and Culture Through Makerspaces (school, library settings +)
Exploring Maker Stations in Makerspaces (school, library settings +)
Exploring Science, Technology, Engineering, Art, and Math (STEAM) Practices and Content (school, library settings +)
The Young Child as a Tinkerer and Maker (school, library settings +)
Click on the following link for detailed Maker Ed and STEM professional staff development. STEM & Makerspace Professional Staff Development for Librarians 2016
Consultant fees per day range from $1,400.00-$2,000.00. Travel fees including: air, auto, hotel, meals, local transport are in addition to the daily consultant fee. Consultant fee is discounted for multiple-day sessions. * Consultant daily fee will be adjusted for a limited time to help promote the goals set forth in the Maker Promise.
*Out of U.S.A. consultant fees are based on: geographical location, local economy, budget, etc. contact Diana for a quote.
Client prints training manual which is sent 2 weeks prior to the training in PDF format.
Clients may be asked to supply equipment and/or materials that the consultant is unable to transport due to flight/luggage restrictions.
Dr. Diana Wehrell-Grabowski requires a large room to conduct the trainings, with access to tables, water, LCD projector, screen, and multiple electrical outlets.
The following video provides snippets from a 2 hour introduction to “Building Maker Mindsets and Culture Through Makerspaces” Dr. Diana Wehrell-Grabowski conducted.